The values of play

  •  12-27-2015, 11:55 PM

    The values of play

     

    Our data indicate that SWTOR, like other massively multiplayer online games, carries a quasi-religious affect and can be part of modern moral development. In their online gaming, players form communities, debate morality, find meaning, and experience transcendence. The on-the-ground experience of SWTOR is frequently morally progressive, and undermines claims about the supposed evils of online gaming. Star Wars: The Old Republic provides its players with an opportunity to do moral work and envision a more just world even while exploring the darker side of human nature.

    All of this is to say that we ought to slow down when we read that videogames teach or encourage morally objectionable behavior. This does not mean we must welcome racist, sexist, or other vicious and socially destructive ideologies—we should continue to question games that railroad Swtor Credits All of this is to say that we ought to slow down when we read that videogames teach or encourage morally objectionable behavior. This does not mean we must welcome racist, sexist, or other vicious and socially destructive ideologies—we should continue to question games that railroad players down morally questionable paths.

    But patience and consideration is called for when games include violence. Just because a player can (or will) commit a crime of war in a videogame does not mean he or she would do so in real life. Indeed, the truth might be quite the opposite.

    As a new generation is raised on George Lucas’s mythology, perhaps the Light Side of the Force will, quite literally, be with them. 




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