Localconnection conflict

  •  04-08-2011, 4:36 PM

    Localconnection conflict

    Hi,

    When I run CuteChat and another Multiplayer flash game at the same time, CuteChat crashes.

    What information do I need to pass to the developers of my multiplayer game so that both can run at the same time?

    Is there a localconnection channel that CuteChat uses?

    Thank

    Will
View Complete Thread